King Arthur and the Knights of the Rolling Table
King Arthur, the knights and the rest of his community lived happily in their castle when suddenly a harsh rent-increase forced them to rethink their living situation. Since they lived in a neoliberalist middle ages that praised the free market, they really couldn‘t do anything against it. Arthie had to move. If only it wasn’t for this huge table!
The Twelve Knights of the Round Table decided to leave the Round Table at home. Or sell it. Or throw it down the gorge of hundred deaths. For Arthie though, this was an impossibility. One must never trow away a good table. He commanded to bring the sacred table to the new castle, even if they had to roll it through the country!
So, that's exactly what they did.
Roll the Table, Manage the Knights in real-time strategy and find affordable housing.
A Demo by: Joachim Merchie, Janosch Büchi and Dominic Sutter
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Authors | Dominic Sutter, TheJCM, Chip |
Genre | Strategy, Adventure |
Made with | Unity |
Tags | 2D, Comedy, Medieval, Narrative, Real time strategy, Side Scroller, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | Subtitles |
Download
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Comments
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I can see a lot of effort went into this game, nice job!
I felt confused by what I perceived to be a mismatch with the theme / tone of. If you're going for something slapstick, why invoke Arthurian legend at all? Purely because the thing they're pushing is a table? The disconnect between Welsh legends and modern satirical comedy kind of ruins both of them. The jokes feel cheap, like the joke is that I'm wasting my time playing this game, rather than having anything to do with King Arthur or rolling a table or anything.
The voice actor has a great tone for this game, so good job on that! But maybe talks too much? I found it irksome to listen to him constantly as the game went on, couldn't really follow the story he was trying to tell, which was not helped by the game being tonally and thematically ambiguous. I also found the music too repetitive, and the transition between peace / fighting music was jarring. I really think a mute button / option would improve things.
I think the mechanics of the combat could use some fine tuning. Incessantly swapping knights, without caring about their stats, seems to be an easy way to win any level. I didn't feel like I needed to develop any sort of strategy beyond "heal the hurt one". I do like the art for the knights.
Altogether good job!
Thanks for the comment!